AddObject
AddObject adds the object currently handled by a table, using NewObject if there is not currently an object within the table handle otherwise a dulicate object will be added.unsigned __int64 AddObject ( unsigned int tableID, CODBPP::Object *object = NULL, __int64 objectID = 0 );
Parameters
tableID | the table ID defining the table's handle. |
object | returns the newly added object's values. |
objectID | the ID required for the new object, 0 for the next available. |
Return Values
If the method succeeds, the return value is zero else see error codes for more details.Remarks
Example Use
- C++
#include "ODBPP.h" #define FIRST_TABLE 1 struct FixedObject{ int First; double Second; } *fixedObject; int wmain(int argc, wchar_t* argv[]) { unsigned __int64 error; const char16_t *message; CODBPP database; CODBPP::Object object; if((error = database.BeginTransaction()) == NO_ERROR && (error = database.OpenTable(FIRST_TABLE)) == NO_ERROR && (error = database.NewObject(FIRST_TABLE,&object)) == NO_ERROR){ fixedObject = (struct FixedObject*)object.fixed; fixedObject->First = 456; fixedObject->Second = 456.789; if((error = database.AddObject(FIRST_TABLE)) == NO_ERROR) error = database.CommitTransaction(); } if(error && database.GetErrorMessage(&message) == NO_ERROR) MessageBox(message); database.EndTransaction(); return NO_ERROR; }
Also See
NewObject, DeleteObject, ReadObject, RewriteObject, RestoreObjectListen All
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